Train the five
Every player has nine skills you can train and a ceiling you cannot see until a scout has watched them.
3× speed
Your call · Your empire
An esports manager game for FPS fans. Sign the five, draw the plays, watch every round.
Play freeFree · single-player vs AI · open beta
Every round on this page starts as a drawing like this one: the route each of the five walks and the angle they hold at its end. The small gold dots are where they really spawned. Press Run the round and the engine plays it shot by shot, with the same seed in every browser. There are no dice rolls in here.
Every player has nine skills you can train and a ceiling you cannot see until a scout has watched them.
Each map gets a full buy, a force and an eco on both sides, and on matchday the game picks the play your five can pay for.
Give each of the five a route and an angle to hold, and the readout under the map names what will go wrong before it does.
Two windows a season: AI clubs bid on the players you list, and you make offers for players up to one tier above you.
Forty clubs play the season around you across five tiers, and none of them waits for you to catch up. A good season takes you up, a bad one takes you down, and the game keeps every season you play, back to the first one.
I build AIMperium in small releases, and every one of them comes with notes that say what changed.
A new club now opens on Meet your team: your five starters, how a round works, and one button that plays your first match.
Under Fog, the enemy rows beside the map go dark while a round plays. You see each enemy's name and whether they are still alive.
The rounds on the front page play faster than a real match. Each round now shows its speed in the corner: 3× at the top, 1.5× in the plan section.