Tactics & playbook
A tactic is 5 jobs, one per role: the IGL's job, the AWPer's job, and so on, on one map and one side.
A job is four things: a START, a ROUTE of stops, a WATCH held from the end of the route, and the THROWS on the way (Planning a throw).
A job belongs to the role, not the person: whoever fills that slot in your lineup does it.
The Tactics tab opens on the Playbook: the maps on the left in your ban order, and for the map you pick, three columns that say which tactic runs on a full buy, a force buy and an eco.
Edit opens one tactic in the Editor: pick a job with its chip above the map and read it on the card beside the map; under the map, the readout says what the whole tactic will do.
Editing a tactic has the clicks and drags; the ready-made plans give you something to start from.