Attributes & caps
Every player has 9 trainable attributes, each with a current value and a hidden cap.
Both run from 1 to 99, and the current value never passes the cap.
The cap is the ceiling: it is as good as this player can ever get at that skill.
Talent decides how high the caps roll when the player is created.
Until a player is fully scouted the card shows ranges instead of exact numbers (how well you know them).