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Your player

Game guide · 10 topics

Creating your player

On the Your player tab you can create one player who joins your own squad, so you manage the club AND your player plays in it.

You choose their nickname, country, role, look and one perk; their first name and surname come from the country you pick.

They arrive as a 16-year-old on €1,000 a season, with a 4-season contract and no transfer fee.

They do not use up a Youth Academy recruit, but they do take one of your 10 squad places, so a full squad has to sell or release someone first.

Your player starts in the first five by default, so whoever was last in the lineup drops to the bench.

You can bench your player, but a benched player develops more slowly, so it costs you either way.

How good your player can become

You choose who your player IS, but not how good they get.

Talent is rolled, never picked, from a floor of 5★, so 5★ or 6★ and never lower.

That puts a well-managed career on course to peak around 88, at or above the best players in the world.

Which of the two you rolled stays hidden at first and sharpens over about three seasons of scouting (Scouting (fog of war)).

While young they train with extra motivation: growth runs at up to ×1.5 and fades to normal by age 24.

That makes your player reach their ceiling SOONER and can never raise it, so running the club well buys prime seasons rather than a better player.

Finding your player

Your player is marked in both places a crowd of players is drawn: on their Roster card, and on the map while a match plays.

On the Roster their card is the one with a gold border, and every other card in your squad keeps the plain one.

While a match plays they wear a gold ring, in both the Models and the Classic views, with nothing to switch on.

If your player is killed the ring turns grey and dashed rather than disappearing, so you can still see where they fell.

Nothing else about the view changes: you are still watching the whole map as the manager.

Bench your player and there is no ring, because they are not on the map (Reading the match viewer).

Telling your player how to play

Your player has a standing style, set on the Your player tab, that decides how they play every round.

Play the call: Play the position exactly as the tactic draws it.

Hold my angle: Stop short, go set and hold the angle. Rewards your player's Patience.

Push first: Run further than the call and take contact on the move. Rewards your player's Quickness.

Only YOUR player's position changes: the other four play the tactic exactly as drawn (Tactics & playbook).

You can also change it for a single round.

Changing your player's style for one round

During a match the between-rounds panel shows your player's current style and a link to change it for that round only.

The round after, they go back to their standing style.

You never have to touch it: "Keep & play next" plays the standing style, so this is a choice you can make, not one you must make.

It works because standing still is what earns a held angle in a gunfight, and being caught moving is what costs one.

So Hold my angle rewards your player's Patience, and Push first rewards their Quickness.

If your player is benched there is no style to set, because they are not on the server (Telling your player how to play).

Your player's wage

You do not negotiate your player's terms.

They join on €1,000 a season and are repriced at the market rate at every renewal, exactly like any other player.

So as your player grows into a star, that wage bill grows with them (Player value).

That is the point: a tier-5 club genuinely struggles to carry a world-class player, so keeping your player means growing the club.

It is possible for your player to be priced out of your own club.

If you cannot afford the renewal, the honest outcome is to let them go or to sell around them (rival clubs write too).

Rival clubs asking about your player

Once your player is clearly better than the players a tier above, those clubs start writing to ask about them.

The approach is always turned down, because you are the manager and you are not selling your own player to a club you do not run.

The letters are recognition that the climb is working, and nothing more.

They never affect results, morale, fame or your balance.

They arrive in your inbox like any other letter (Inbox).

Retiring your player

You choose when your player stops playing.

The option unlocks at age 32, the same age the rest of the world retires from, and they must stop at 42.

Ask for it on the Your player tab and it takes effect at the next season rollover; you can change your mind up until then.

One exception: they cannot retire out of a squad of 5, because that would leave your club unable to field a five.

Sign anyone at all and the retirement goes through at the next rollover.

What happens next: your next player.

Your next player

When a retirement goes through you get a send-off in your inbox.

Their whole record moves permanently into the Players section of the Legacy tab: seasons, matches, kills, deaths, average rating and their best season.

Then you create your next player, on the same terms as the first.

There is no limit: your first player becomes a club legend that your later ones play for.

Leaving any other way is recorded honestly rather than dressed up as a retirement.

Sell your player in the transfer window or let their contract expire, and Legacy says so (Retiring your player).

Your player's career record

Your player's matches, kills, deaths and average rating are added up at the end of every season.

They are kept for as long as the save lasts.

The Your player tab shows the running total, including their best season and when it happened.

Ordinary league statistics reset each season, so this career record is the only place the whole story is kept (Your next player).

v2026.09.16.1 · bd45fdb